If you think badly of exploits, you should stop here. This, my friends, is the best Freezer design I currently know of that does not use any exploits. The overhead design also achieves a temperature lower than its predecessors, -38C with a reduction of 88C than its surroundings. With a minimum temperature of -15C, we can achieve a reduction of 65C using this structure. Moreover, this design also does not waste the 3 spaces as the Chimney design. This design somehow reaches even lower temperature than the standard Chimney, for reasons we’ll discuss later. The red colored door is unroofed in this design. You might be thinking, so what? We just replace the barricade with a door? No! Look carefully, we already have a door inside the freezer. It works as a chimney, while being indoors. Its temperature is supposed to be the average of the rooms it’s connected to. I am talking aboutĭoors are, for the lack of a better word, weird. No, I am not talking about Pain is Virtue. To improve upon the last design, we turn to the most broken mechanic in the whole game. 3 spaces might not seem like much, but remember now shelves hold 3 items, so you are actually sacrificing 9 spaces worth of storage. We are sacrificing 3 spaces inside the freezer. While this design is the best one, we had so far, there is a drawback to it. But if you manage to build it, this design is even more efficient than the Standard Overhead Double Thick design, getting as low as -34C, a whooping 84C reduction! Partial overhead tiles work, but not as good as the complete structure. Since you need to have a very specific tile unroofed among all the overhead mountain tiles, this design is probably not viable in an un-modded playthrough. Almost equivalent to Standard Double Thick design on Single Thick Overhead design. This design cools the freezer to -5C, a 55C reduction. The barricade prevents drop pod raids, while the unroofed tile allows the hot air from the coolers to escape. A single unroofed tile insider the freezer is filled with a barricade and surrounded by Coolers. We abuse that fact, and the fact that coolers can be used as walls to form a “Chimney” of sorts. And an outdoors room normalizes its temperature with the outdoor temperature. In RimWorld, if a room is less than 75% floored, it’s considered outdoors. A way to protect the coolers would be nice, but how can we vent the hot air if we also have to protect the coolers? So, what’s the problem? The problem is the fact that Coolers have really bad HP, and raiders love to destroy them on sight. Making triple/quadruple thick walls won’t improve insulation in the slightest. Remember, double thick walls are the limit. With a temperature of -29C, this design achieves a 79C reduction! Giving you considerable amount of time to prepare for a solar flare even during a heat wave. Obviously, if you manage to build double thick walls under overhead mountain tiles, that outperforms both of them by a significant margin. Without that, both doors will be opened at the same point. The one tile gap between them is important. The airlock ensures that minimal amount of outdoors air comes into contact with the indoors air when the doors are opened. In RimWorld, when you open a door, the game tries to normalize the temperature of the rooms it’s connected to. If you are wondering, why do I have the doors lined up that way, it’s because they form an airlock. 6C means a 56C reduction, which is almost equivalent to single thick wall with overhead mountain tiles! What other options do we have?ĭouble thick walls! Double thick walls improve insulation. Overhead mountain tiles are amazing, but it’s not always feasible to build your freezer under them.
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